package framework.objects.ui.buttons;

import framework.GameScreen;
import framework.objects.ui.UI;
import framework.objects.ui.UIElement;

public abstract class Button extends UIElement {

	public Button(GameScreen screen, UI ui, float x0, float y0) {
		super(screen, ui, x0, y0);
	}
	
	protected abstract void onDown();
	
	protected abstract void onUp();
	
	protected abstract void onOut();
	
	protected abstract void onOver();

}
